Description
NightFall is a Prison Life script for Roblox with visual enhancements, combat tools, movement options, and useful utilities. It includes ESP, team colors, Fullbright, Rapid Fire, Auto Criminal, Click Teleport, and Quick Respawn, along with additional player-tracking and interface controls.
Key Features
- ESP
- Team Colors
- Player Highlight
- Fullbright
- Invisible
- Anti-Invis
- Damage Visible
- Custom Weapon Visual
- Closest Player Tracker
- Hitbox Hat
- Rapid Fire
- Tase Bypass
- Anti-Fling
- Auto Criminal
- AutoSprint
- Anti-Jump
- Underground Movement
- Quick Respawn
- Click Teleport
- Killfeed Notifications
- Unload Script
- Reset Lighting
- Direct Execute
Views
0+
Likes
0
Dislikes
0
Posted
8 hours ago
Updated
8 hours ago
Key System
No
Mobile
Supported
Script Preview
--========================================================--
-- SERVICES
--========================================================--
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
--========================================================--
-- WINDUI
--========================================================--
local WindUI = loadstring(game:HttpGet(
"https://raw.githubusercontent.com/Footagesus/WindUI/main/dist/main.lua"
))()
--========================================================--
-- SETTINGS
--========================================================--
local Settings = {
AntiJump = false,
AutoSprint = false,
Underground = false,
UndergroundDepth = 8,
UndergroundSpeed = 20,
QuickRespawn = false,
ESP = false,
TeamColors = true,
Highlight = true,
HighlightColor = Color3.fromRGB(255, 70, 70),
HighlightTransparency = 0.5,
FireRateMultiplier = 1.0,
Fullbright = false,
TargetTeam = false,
RapidFire = false,
FireRate = 0.05,
Hitbox = false,
HitboxSize = 6,
}
--========================================================--
-- STATE
--========================================================--
local UndergroundConnection = nil
local UndergroundSavedCFrame = nil
local CharacterConnection = nil
local DeathConnection = nil
local CharacterTrackConnection = nil
local LastAliveCFrame = nil
local LastDeathCFrame = nil
local ESPObjects = {}
local HitboxObjects = {}
local OriginalLighting = {
Brightness = Lighting.Brightness,
ClockTime = Lighting.ClockTime,
FogEnd = Lighting.FogEnd,
FogStart = Lighting.FogStart,
Ambient = Lighting.Ambient,
OutdoorAmbient = Lighting.OutdoorAmbient,
GlobalShadows = Lighting.GlobalShadows,
ExposureCompensation = Lighting.ExposureCompensation,
}
--========================================================--
-- CHARACTER
--========================================================--
local function getCharacter()
local Character = LocalPlayer.Character
if not Character then
return nil, nil, nil
end
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
local Root = Character:FindFirstChild("HumanoidRootPart")
return Character, Humanoid, Root
end
--========================================================--
-- ESP
--========================================================--
local function removeESP(Player)
local Object = ESPObjects[Player]
if Object then
if Object.Highlight then
Object.Highlight:Destroy()
end
if Object.Billboard then
Object.Billboard:Destroy()
end
ESPObjects[Player] = nil
end
end
local function getPlayerColor(Player)
if Settings.TeamColors
and Player.Team
and Player.Team.TeamColor then
return Player.Team.TeamColor.Color
end
return Settings.HighlightColor
end
local function createESP(Player)
if Player == LocalPlayer then
return
end
removeESP(Player)
local Character = Player.Character
if not Character then
return
end
local Root =
Character:FindFirstChild("HumanoidRootPart")
if not Root then
return
end
local HighlightObject = nil
if Settings.Highlight then
HighlightObject =
Instance.new("Highlight")
HighlightObject.Name =
"NightfallHighlight"
HighlightObject.Adornee =
Character
HighlightObject.DepthMode =
Enum.HighlightDepthMode.AlwaysOnTop
HighlightObject.FillTransparency =
Settings.HighlightTransparency
HighlightObject.OutlineTransparency = 0
HighlightObject.FillColor =
getPlayerColor(Player)
HighlightObject.OutlineColor =
getPlayerColor(Player)
HighlightObject.Parent =
Character
end
local Billboard =
Instance.new("BillboardGui")
Billboard.Name =
"NightfallESP"
Billboard.Adornee =
Root
Billboard.Size =
UDim2.fromOffset(220, 55)
Billboard.StudsOffset =
Vector3.new(0, 3.2, 0)
Billboard.AlwaysOnTop = true
Billboard.Active = true
local Label =
Instance.new("TextButton")
Label.BackgroundTransparency = 1
Label.Size = UDim2.fromScale(1, 1)
Label.Font =
Enum.Font.GothamSemibold
Label.TextSize = 13
Label.TextStrokeTransparency = 0.5
Label.TextColor3 =
getPlayerColor(Player)
Label.Text = Player.DisplayName
Label.AutoButtonColor = false
Label.Active = true
Label.Selectable = false
Label.Parent = Billboard
Label:SetAttribute("NF_Owner", Player.UserId)
Billboard.Parent = Root
ESPObjects[Player] = {
Highlight = HighlightObject,
Billboard = Billboard,
Label = Label
}
end
local function updateESP()
for _, Player in ipairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
if Settings.ESP then
if not ESPObjects[Player]
and Player.Character then
createESP(Player)
end
local Object =
ESPObjects[Player]
if Object
and Object.Label then
local Character =
Player.Character
local Humanoid =
Character
and Character:FindFirstChildOfClass(
"Humanoid"
)
local Root =
Character
and Character:FindFirstChild(
"HumanoidRootPart"
)
local _, _, MyRoot =
getCharacter()
local DistanceText = ""
if Root and MyRoot then
local Distance =
math.floor(
(
Root.Position
- MyRoot.Position
).Magnitude
)
DistanceText =
" [" .. Distance .. "m]"
end
local HealthText = ""
if Humanoid then
HealthText =
" | "
.. math.floor(
Humanoid.Health
)
.. " HP"
end
Object.Label.Text =
Player.DisplayName
.. DistanceText
.. HealthText
Object.Label.TextColor3 =
getPlayerColor(Player)
end
else
removeESP(Player)
end
end
end
end
--========================================================--
-- CLICK HOTKEY TP
--========================================================--
local ESP_CLICK_RADIUS = 60
local ESP_CLICK_COOLDOWN = 0.3
local _lastTeleportTime = 0
local TP_MODIFIER_KEY = Enum.KeyCode.LeftShift
local _tpKeyHeld = false
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if input.UserInputType == Enum.UserInputType.Keyboard
and (input.KeyCode == Enum.KeyCode.LeftShift
or input.KeyCode == Enum.KeyCode.RightShift) then
_tpKeyHeld = true
end
end)
UserInputService.InputEnded:Connect(function(input, gameProcessed)
if input.UserInputType == Enum.UserInputType.Keyboard
and (input.KeyCode == Enum.KeyCode.LeftShift
or input.KeyCode == Enum.KeyCode.RightShift) then
_tpKeyHeld = false
end
end)
local function teleportToRoot(targetRoot)
local myChar = LocalPlayer.Character
local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart")
if not myRoot or not targetRoot then return end
local targetLook = targetRoot.CFrame.LookVector
local newPos = targetRoot.Position - targetLook * 3
myRoot.CFrame = CFrame.new(newPos, targetRoot.Position)
myRoot.AssemblyLinearVelocity = Vector3.zero
myRoot.AssemblyAngularVelocity = Vector3.zero
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if not _tpKeyHeld then return end
local isClick = input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch
if not isClick then return end
if os.clock() - _lastTeleportTime < ESP_CLICK_COOLDOWN then return end
local clickPos
if input.UserInputType == Enum.UserInputType.Touch then
clickPos = Vector2.new(input.Position.X, input.Position.Y)
else
clickPos = Vector2.new(
UserInputService:GetMouseLocation().X,
UserInputService:GetMouseLocation().Y
)
end
local cam = workspace.CurrentCamera
if not cam then return end
local bestPlayer = nil
local bestDist = ESP_CLICK_RADIUS
for player, object in pairs(ESPObjects) do
local billboard = object.Billboard
if billboard and billboard.Adornee and billboard.Parent then
local worldPos = billboard.Adornee.Position + billboard.StudsOffset
local screenPos, onScreen = cam:WorldToViewportPoint(worldPos)
if onScreen then
local d = (Vector2.new(screenPos.X, screenPos.Y) - clickPos).Magnitude
if d 0
end
local function createHitbox(Player)
removeHitbox(Player)
local Character = Player.Character
if not Character then return end
local Head = Character:FindFirstChild("Head")
if not Head then
task.spawn(function()
Head = Character:WaitForChild("Head", 5)
if not Head then return end
if not Settings.Hitbox then return end
if not isAlive(Player) then return end
if HitboxObjects[Player] then return end
local s = Settings.HitboxSize or 6
local original = Head.Size
pcall(function() Head.Size = Vector3.new(s, s, s) end)
HitboxObjects[Player] = {
Head = Head,
OriginalSize = original,
Player = Player,
}
end)
return
end
local s = Settings.HitboxSize or 6
local original = Head.Size
pcall(function()
Head.Size = Vector3.new(s, s, s)
end)
HitboxObjects[Player] = {
Head = Head,
OriginalSize = original,
Player = Player,
}
end
local _hbQueue = {}
local _hbRunning = false
local function processQueue()
if _hbRunning then return end
_hbRunning = true
task.spawn(function()
while #_hbQueue > 0 do
local job = table.remove(_hbQueue, 1)
if job
and job.Player
and job.Player.Parent
and Settings.Hitbox
and isAlive(job.Player) then
createHitbox(job.Player)
end
task.wait(0.15)
end
_hbRunning = false
end)
end
local function queueHitbox(Player)
for _, job in ipairs(_hbQueue) do
if job.Player == Player then return end
end
table.insert(_hbQueue, { Player = Player })
processQueue()
end
local function updateHitboxes()
for _, Player in ipairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
if Settings.Hitbox and isAlive(Player) then
local data = HitboxObjects[Player]
if not data
or not data.Head
or not data.Head.Parent
or data.Head ~= Player.Character:FindFirstChild("Head") then
queueHitbox(Player)
end
else
removeHitbox(Player)
end
end
end
end
local HitboxVisualObjects = HitboxVisualObjects or {}
local function removeHitboxVisual(Player)
local part = HitboxVisualObjects[Player]
if not part then return end
if part.Parent then
pcall(function() part:Destroy() end)
end
HitboxVisualObjects[Player] = nil
end
local function createHitboxVisual(Player)
removeHitboxVisual(Player)
local Character = Player.Character
if not Character then return end
local Head = Character:FindFirstChild("Head")
if not Head then return end
local s = Settings.HitboxSize or 6
local Part = Instance.new("Part")
Part.Name = "NightfallHitboxVisual"
Part.Size = Vector3.new(s, s, s)
Part.Transparency = 0.7
Part.Material = Enum.Material.ForceField
Part.Color = Settings.HitboxVisualColor or Color3.fromRGB(255, 0, 0)
Part.CastShadow = false
Part.CanCollide = false
Part.CanTouch = false
Part.CanQuery = false
Part.Massless = true
Part.Anchored = false
Part.CFrame = Head.CFrame
Part.Parent = Head
local Weld = Instance.new("WeldConstraint")
Weld.Part0 = Part
Weld.Part1 = Head
Weld.Parent = Part
HitboxVisualObjects[Player] = Part
end
local function updateHitboxVisuals()
for _, Player in ipairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
if Settings.Hitbox and Settings.HitboxVisual and isAlive(Player) then
local part = HitboxVisualObjects[Player]
local needRecreate = false
if not part or not part.Parent then
needRecreate = true
elseif part.Size.X ~= (Settings.HitboxSize or 6) then
needRecreate = true
end
if needRecreate then
createHitboxVisual(Player)
end
else
removeHitboxVisual(Player)
end
end
end
end
local DamageNumbers = (function()
local state = {
Enabled = false,
Conn = nil,
LastHP = {},
Pool = {},
}
local function spawnNumber(worldPosition, amount)
local bb = Instance.new("BillboardGui")
bb.Name = "NF_DamageNumber"
bb.Size = UDim2.fromOffset(120, 50)
bb.StudsOffset = Vector3.new(0, 0, 0)
bb.AlwaysOnTop = true
bb.LightInfluence = 0
bb.MaxDistance = 300
bb.Adornee = nil
bb.Parent = Workspace.CurrentCamera
bb.Enabled = true
local anchor = Instance.new("Part")
anchor.Name = "NF_DamageAnchor"
anchor.Size = Vector3.new(0.1, 0.1, 0.1)
anchor.Transparency = 1
anchor.CanCollide = false
anchor.CanQuery = false
anchor.CanTouch = false
anchor.Anchored = true
anchor.Massless = true
anchor.CFrame = CFrame.new(worldPosition)
anchor.Parent = Workspace.CurrentCamera
bb.Adornee = anchor
local label = Instance.new("TextLabel")
label.BackgroundTransparency = 1
label.Size = UDim2.fromScale(1, 1)
label.Font = Enum.Font.GothamBold
label.TextScaled = true
label.TextColor3 = Color3.fromRGB(255, 60, 60)
label.TextStrokeTransparency = 0
label.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
label.Text = "-" .. tostring(amount)
label.Parent = bb
task.spawn(function()
local startTime = os.clock()
local duration = 1.0
local startPos = worldPosition
local riseY = 4
while os.clock() - startTime 0 then
local head = char:FindFirstChild("Head")
local root = char:FindFirstChild("HumanoidRootPart")
local pos
if head then
pos = head.Position + Vector3.new(0, 2, 0)
elseif root then
pos = root.Position + Vector3.new(0, 2, 0)
else
pos = Vector3.new(0, 0, 0)
end
spawnNumber(pos, math.floor(delta + 0.5))
end
end)
state.Conn = state.Conn
end
local function setupPlayer(Player)
if Player == LocalPlayer then return end
if Player.Character then
hookPlayer(Player)
end
Player.CharacterAdded:Connect(function()
task.wait(0.3)
if state.Enabled then
hookPlayer(Player)
end
end)
end
local function enable()
if state.Enabled then return end
state.Enabled = true
state.LastHP = {}
for _, Player in ipairs(Players:GetPlayers()) do
setupPlayer(Player)
end
end
local function disable()
if not state.Enabled then return end
state.Enabled = false
state.LastHP = {}
for _, obj in ipairs(Workspace.CurrentCamera:GetChildren()) do
if obj.Name == "NF_DamageNumber"
or obj.Name == "NF_DamageAnchor" then
obj:Destroy()
end
end
end
Players.PlayerAdded:Connect(function(Player)
if state.Enabled then
setupPlayer(Player)
end
end)
return {
Set = function(v)
if v then enable() else disable() end
return state.Enabled
end,
Get = function() return state.Enabled end,
}
end)()
--========================================================--
-- FULLBRIGHT
--========================================================--
local function enableFullbright()
Lighting.Brightness = 1
Lighting.ClockTime = 14
Lighting.FogStart = 100
Lighting.FogEnd = 10000
Lighting.Ambient =
Color3.fromRGB(140, 140, 140)
Lighting.OutdoorAmbient =
Color3.fromRGB(160, 160, 160)
Lighting.GlobalShadows = true
Lighting.ExposureCompensation = 0
for _, Object in ipairs(Lighting:GetChildren()) do
if Object:IsA("Atmosphere") then
pcall(function()
Object.Density = 0.1
end)
end
end
end
local function disableFullbright()
Lighting.Brightness =
OriginalLighting.Brightness
Lighting.ClockTime =
OriginalLighting.ClockTime
Lighting.FogStart =
OriginalLighting.FogStart
Lighting.FogEnd =
OriginalLighting.FogEnd
Lighting.Ambient =
OriginalLighting.Ambient
Lighting.OutdoorAmbient =
OriginalLighting.OutdoorAmbient
Lighting.GlobalShadows =
OriginalLighting.GlobalShadows
Lighting.ExposureCompensation =
OriginalLighting.ExposureCompensation
end
local function updateFullbright()
if Settings.Fullbright then
enableFullbright()
else
disableFullbright()
end
end
--========================================================--
-- RapidFire
--========================================================--
local function patchTool(tool)
if not tool or not tool:IsA("Tool") then return end
if tool:GetAttribute("ToolType") ~= "Gun" then return end
if not Settings.RapidFire then return end
local newRate = tonumber(Settings.FireRate) or 0.05
if newRate < 0.01 then newRate = 0.01 end
pcall(function()
tool:SetAttribute("FireRate", newRate)
end)
end
LocalPlayer.CharacterAdded:Connect(function(char)
task.wait(0.2)
for _, child in ipairs(char:GetChildren()) do
if child:IsA("Tool") then patchTool(child) end
end
char.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
task.wait(0.3)
patchTool(child)
end
end)
end)
if LocalPlayer.Character then
for _, child in ipairs(LocalPlayer.Character:GetChildren()) do
if child:IsA("Tool") then patchTool(child) end
end
LocalPlayer.Character.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
task.wait(0.3)
patchTool(child)
end
end)
end
--========================================================--
-- AUTO CRIMINAL
--========================================================--
local AutoCriminal = (function()
local state = {
Enabled = false,
Conn = nil,
LastCF = nil,
Teleporting = false,
}
local CRIMINAL_COLOR = Color3.fromRGB(218, 133, 65)
local POLICE_COLOR = Color3.fromRGB(13, 105, 172)
local CRIMINAL_SPAWN_CFRAME = CFrame.new(
-948.203491, 99.2255402, 2094.7876,
0, 0, -1,
0, 1, 0,
1, 0, 0
)
local function getIndicatorColor()
local ti = workspace:FindFirstChild("TeamIndicators")
if not ti then return nil end
local lp = ti:FindFirstChild("LocalPlayer")
if lp then
local frame = lp:FindFirstChild("Frame")
if frame and frame:IsA("GuiObject") then
return frame.BackgroundColor3
end
end
local byName = ti:FindFirstChild(LocalPlayer.Name)
if byName then
local frame = byName:FindFirstChild("Frame")
if frame and frame:IsA("GuiObject") then
return frame.BackgroundColor3
end
end
for _, v in ipairs(ti:GetChildren()) do
if v:IsA("Folder") or v:IsA("Model") then
if v.Name == LocalPlayer.Name then
local frame = v:FindFirstChild("Frame")
if frame and frame:IsA("GuiObject") then
return frame.BackgroundColor3
end
end
end
end
return nil
end
local function colorMatches(c, target, tolerance)
tolerance = tolerance or 0.02
return math.abs(c.R - target.R) < tolerance
and math.abs(c.G - target.G) < tolerance
and math.abs(c.B - target.B) < tolerance
end
local function teleportToSpawn()
local char = LocalPlayer.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if not root then return end
state.LastCF = root.CFrame
root.CFrame = CRIMINAL_SPAWN_CFRAME
root.AssemblyLinearVelocity = Vector3.zero
root.AssemblyAngularVelocity = Vector3.zero
task.delay(0.4, function()
local char2 = LocalPlayer.Character
local root2 = char2 and char2:FindFirstChild("HumanoidRootPart")
if root2 and state.LastCF then
root2.CFrame = state.LastCF
root2.AssemblyLinearVelocity = Vector3.zero
root2.AssemblyAngularVelocity = Vector3.zero
end
state.Teleporting = false
end)
end
local function tick()
if not state.Enabled then return end
if state.Teleporting then return end
local color = getIndicatorColor()
if not color then return end
if colorMatches(color, POLICE_COLOR) then
return
end
if colorMatches(color, CRIMINAL_COLOR) then
local char = LocalPlayer.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if not root then return end
local dist = (root.Position - CRIMINAL_SPAWN_CFRAME.Position).Magnitude
if dist state.MaxSpeed then
root.AssemblyLinearVelocity = Vector3.zero
root.AssemblyAngularVelocity = Vector3.zero
end
end
local function blockSeat(seat)
if not seat:IsA("VehicleSeat") and not seat:IsA("Seat") then return end
if state.SeatHooks[seat] then return end
local conn = seat:GetPropertyChangedSignal("Occupant"):Connect(function()
if not state.Enabled then return end
local occupant = seat.Occupant
if occupant then
local char = occupant.Parent
if char == LocalPlayer.Character then
pcall(function()
occupant.Sit = false
occupant:ChangeState(Enum.HumanoidStateType.GettingUp)
end)
end
end
end)
state.SeatHooks[seat] = conn
end
local function unblockAllSeats()
for seat, conn in pairs(state.SeatHooks) do
if conn then
pcall(function() conn:Disconnect() end)
end
end
state.SeatHooks = {}
end
local function scanSeats()
local carContainer = workspace:FindFirstChild("CarContainer")
if carContainer then
for _, v in ipairs(carContainer:GetDescendants()) do
if v:IsA("VehicleSeat") or v:IsA("Seat") then
blockSeat(v)
end
end
end
for _, v in ipairs(workspace:GetChildren()) do
if v.Name:lower():find("car") then
for _, s in ipairs(v:GetDescendants()) do
if s:IsA("VehicleSeat") or s:IsA("Seat") then
blockSeat(s)
end
end
end
end
end
local function enable()
if state.Enabled then return end
state.Enabled = true
state.Conn1 = RunService.Stepped:Connect(disableCollisions)
state.Conn2 = RunService.Heartbeat:Connect(clampVelocity)
scanSeats()
state.Conn3 = workspace.DescendantAdded:Connect(function(obj)
if not state.Enabled then return end
if obj:IsA("VehicleSeat") or obj:IsA("Seat") then
blockSeat(obj)
end
end)
end
local function disable()
if not state.Enabled then return end
state.Enabled = false
if state.Conn1 then state.Conn1:Disconnect(); state.Conn1 = nil end
if state.Conn2 then state.Conn2:Disconnect(); state.Conn2 = nil end
if state.Conn3 then state.Conn3:Disconnect(); state.Conn3 = nil end
unblockAllSeats()
end
return {
Set = function(v)
if v then enable() else disable() end
return state.Enabled
end,
Get = function() return state.Enabled end,
}
end)()
--========================================================--
-- UNDERGROUND
--========================================================--
local function startUnderground()
if UndergroundConnection then
UndergroundConnection:Disconnect()
UndergroundConnection = nil
end
UndergroundSavedCFrame = nil
local Character, Humanoid, Root = getCharacter()
if not Root or not Humanoid then return end
UndergroundSavedCFrame = Root.CFrame
UndergroundConnection = RunService.RenderStepped:Connect(function()
if not Settings.Underground then return end
local Character2, Humanoid2, Root2 = getCharacter()
if not Root2 or not Humanoid2 then return end
if not UndergroundSavedCFrame then return end
local Current = Root2.CFrame
local Rotation = Current - Current.Position
local NewY = UndergroundSavedCFrame.Position.Y - Settings.UndergroundDepth
Root2.CFrame = CFrame.new(
Current.Position.X,
NewY,
Current.Position.Z
) * Rotation
Root2.AssemblyLinearVelocity = Vector3.new(
Root2.AssemblyLinearVelocity.X,
0,
Root2.AssemblyLinearVelocity.Z
)
Root2.AssemblyAngularVelocity = Vector3.zero
end)
end
local function stopUnderground()
if UndergroundConnection then
UndergroundConnection:Disconnect()
UndergroundConnection = nil
end
local _, Humanoid, Root = getCharacter()
if Root then
local CurrentPos = Root.Position
local NewY = CurrentPos.Y + Settings.UndergroundDepth + 4
Root.CFrame = CFrame.new(
CurrentPos.X,
NewY,
CurrentPos.Z
) * (Root.CFrame - Root.CFrame.Position)
Root.AssemblyLinearVelocity = Vector3.zero
Root.AssemblyAngularVelocity = Vector3.zero
end
UndergroundSavedCFrame = nil
end
local function setUnderground(State)
Settings.Underground = State
if State then
startUnderground()
else
stopUnderground()
end
end
LocalPlayer.CharacterAdded:Connect(function(Character)
local Humanoid = Character:WaitForChild("Humanoid", 10)
local Root = Character:WaitForChild("HumanoidRootPart", 10)
if not Humanoid or not Root then return end
task.wait(0.5)
if Settings.Underground then
if UndergroundConnection then
UndergroundConnection:Disconnect()
UndergroundConnection = nil
end
UndergroundSavedCFrame = nil
startUnderground()
else
if UndergroundConnection then
UndergroundConnection:Disconnect()
UndergroundConnection = nil
end
UndergroundSavedCFrame = nil
end
end)
--========================================================--
-- TASE BYPASS
--========================================================--
local TaseBypass = (function()
local TASE_ANIMS = {
["rbxassetid://279227693"] = true,
["rbxassetid://279229192"] = true,
}
local DEFAULT_SPEED = 16
local DEFAULT_JUMP = 7.2
local Enabled = false
local humanoid = nil
local lastSpeed = DEFAULT_SPEED
local lastJump = DEFAULT_JUMP
local eventConns = {}
local humanoidConns = {}
local charAddedConn = nil
local PlayerTased = nil
do
local GunRemotes = ReplicatedStorage:FindFirstChild("GunRemotes")
if GunRemotes then
PlayerTased = GunRemotes:FindFirstChild("PlayerTased")
end
end
local function clearTable(t)
for _, c in ipairs(t) do
if c and type(c.Disconnect) == "function" then
pcall(function() c:Disconnect() end)
end
end
table.clear(t)
end
local function enableBackpack()
if LocalPlayer:GetAttribute("BackpackEnabled") ~= true then
LocalPlayer:SetAttribute("BackpackEnabled", true)
end
end
local function setupCharacter(character)
if not character or not Enabled then return end
local hum = character:FindFirstChildOfClass("Humanoid")
or character:WaitForChild("Humanoid", 5)
if not hum then return end
if not Enabled then return end
humanoid = hum
if hum.WalkSpeed > 0 then lastSpeed = hum.WalkSpeed end
if hum.JumpHeight > 0 then lastJump = hum.JumpHeight end
clearTable(humanoidConns)
humanoidConns[#humanoidConns + 1] =
hum:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
if hum.WalkSpeed > 0 then lastSpeed = hum.WalkSpeed end
end)
humanoidConns[#humanoidConns + 1] =
hum:GetPropertyChangedSignal("JumpHeight"):Connect(function()
if hum.JumpHeight > 0 then lastJump = hum.JumpHeight end
end)
end
local function fixTase()
if not Enabled then return end
local hum = humanoid
if not hum or not hum.Parent or hum.Health 0
end
local function getOffsets(char)
local hum = char and char:FindFirstChildOfClass("Humanoid")
local root = char and char:FindFirstChild("HumanoidRootPart")
if not hum or not root then return nil end
local isR15 = (hum.RigType == Enum.HumanoidRigType.R15)
local offsetY = hum.HipHeight + root.Size.Y / 2 - 1
return isR15, offsetY
end
local function tweenTransparency(inst, target)
TweenService:Create(
inst,
TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ Transparency = target }
):Play()
end
local function applyGhostTransparency()
local char = getCharacter()
if not char then return end
for _, d in ipairs(char:GetDescendants()) do
if d:IsA("BasePart") or d:IsA("Decal") or d:IsA("Texture") then
state.Saved[d] = state.Saved[d] or d.Transparency
tweenTransparency(d, 0.99)
end
end
end
local function restoreTransparency()
for inst, val in pairs(state.Saved) do
if inst and inst.Parent then
tweenTransparency(inst, val)
end
end
state.Saved = {}
end
local function createGhostHighlight()
local char = getCharacter()
if not char or state.Highlight then return end
local h = Instance.new("Highlight")
h.Name = "FEInvisibleGhostOutline"
h.FillTransparency = 1
h.OutlineColor = Color3.fromRGB(255, 255, 255)
h.OutlineTransparency = 1
h.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
h.Adornee = char
h.Parent = char
TweenService:Create(
h,
TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ OutlineTransparency = 0.1 }
):Play()
state.Highlight = h
end
local function removeGhostHighlight()
if not state.Highlight then return end
local h = state.Highlight
state.Highlight = nil
TweenService:Create(
h,
TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ OutlineTransparency = 1 }
):Play()
task.delay(0.35, function()
pcall(function() h:Destroy() end)
end)
end
local function playInvisAnimation()
if not isAlive() then return end
local char = getCharacter()
local hum = char and char:FindFirstChildOfClass("Humanoid")
if not hum then return end
local isR15 = (hum.RigType == Enum.HumanoidRigType.R15)
local animId = isR15 and "18665825805" or "215384594"
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://" .. animId
local animator = hum:FindFirstChildOfClass("Animator")
if not animator then
animator = Instance.new("Animator")
animator.Parent = hum
end
state.AnimTrack = animator:LoadAnimation(anim)
state.AnimTrack.Priority = Enum.AnimationPriority.Action4
state.AnimTrack:Play(0, 0.001, 0)
anim:Destroy()
task.delay(0, function()
if state.AnimTrack then
state.AnimTrack.TimePosition = isR15 and 1.95 or 0.4
end
end)
end
local function cleanup()
if state.HeartbeatConn then
state.HeartbeatConn:Disconnect()
state.HeartbeatConn = nil
end
pcall(function()
RunService:UnbindFromRenderStep(state.RenderKey)
end)
if state.AnimTrack then
pcall(function() state.AnimTrack:Stop(0) end)
pcall(function() state.AnimTrack:Destroy() end)
state.AnimTrack = nil
end
state.Saved = {}
removeGhostHighlight()
end
local function enable()
if state.Enabled or not isAlive() then return end
state.Enabled = true
applyGhostTransparency()
createGhostHighlight()
playInvisAnimation()
pcall(function()
RunService:UnbindFromRenderStep(state.RenderKey)
end)
RunService:BindToRenderStep(
state.RenderKey,
Enum.RenderPriority.Camera.Value - 1,
function()
if not state.Enabled or not isAlive() then return end
local char = getCharacter()
local isR15, offsetY = getOffsets(char)
local root = char and char:FindFirstChild("HumanoidRootPart")
if not root or not offsetY then return end
root.CFrame = root.CFrame
* CFrame.new(0, offsetY, 0)
* CFrame.Angles(math.rad(isR15 and -180 or -90), 0, 0)
if state.AnimTrack then
state.AnimTrack:AdjustWeight(0.001)
end
end
)
state.HeartbeatConn = RunService.Heartbeat:Connect(function()
if not state.Enabled or not isAlive() then return end
local char = getCharacter()
local isR15, offsetY = getOffsets(char)
local root = char and char:FindFirstChild("HumanoidRootPart")
if not root or not offsetY then return end
root.CFrame = root.CFrame
* CFrame.new(0, -offsetY, 0)
* CFrame.Angles(math.rad(isR15 and 180 or 90), 0, 0)
if state.AnimTrack then
state.AnimTrack:AdjustWeight(100)
end
end)
end
local function disable()
if not state.Enabled then return end
state.Enabled = false
restoreTransparency()
cleanup()
end
LocalPlayer.CharacterAdded:Connect(function()
if not state.Enabled then return end
state.Enabled = false
cleanup()
task.wait(0.2)
enable()
end)
return {
Set = function(v)
if v then enable() else disable() end
return state.Enabled
end,
Get = function() return state.Enabled end,
}
end)()
--========================================================--
-- ANTI-INVIS
--========================================================--
local AntiInvis = (function()
local state = {
Enabled = false,
Conn = nil,
Markers = {},
}
local FE_ANIM_IDS = {
["rbxassetid://18665825805"] = true,
["rbxassetid://215384594"] = true,
["18665825805"] = true,
["215384594"] = true,
}
local function removeMarker(Player)
local m = state.Markers[Player]
if m and m.Parent then
m:Destroy()
end
state.Markers[Player] = nil
end
local function createMarker(Player)
removeMarker(Player)
local char = Player.Character
if not char then return end
local head = char:FindFirstChild("Head")
if not head then return end
local billboard = Instance.new("BillboardGui")
billboard.Name = "AntiInvisMarker"
billboard.Size = UDim2.fromOffset(200, 50)
billboard.StudsOffset = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.Adornee = head
billboard.Parent = head
local label = Instance.new("TextLabel")
label.Size = UDim2.fromScale(1, 1)
label.BackgroundTransparency = 1
label.Text = "↓ " .. Player.DisplayName .. " ↓"
label.TextColor3 = Color3.fromRGB(255, 0, 0)
label.TextStrokeTransparency = 0
label.TextScaled = true
label.Font = Enum.Font.GothamBold
label.Parent = billboard
state.Markers[Player] = billboard
end
local function isUnder(Player)
local char = Player.Character
if not char then return false end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum then return false end
local animator = hum:FindFirstChildOfClass("Animator")
if animator then
for _, track in ipairs(animator:GetPlayingAnimationTracks()) do
local anim = track.Animation
if anim
and FE_ANIM_IDS[anim.AnimationId]
and track.WeightCurrent > 0.1 then
return true
end
end
end
local root = char:FindFirstChild("HumanoidRootPart")
if root and root.Position.Y 0
and Root.Parent then
LastAliveCFrame =
Root.CFrame
end
end)
DeathConnection =
Humanoid.Died:Connect(function()
if LastAliveCFrame then
LastDeathCFrame =
LastAliveCFrame
elseif Root then
LastDeathCFrame =
Root.CFrame
end
if CharacterTrackConnection then
CharacterTrackConnection:Disconnect()
CharacterTrackConnection = nil
end
end)
updateSprint()
updateJump()
end
LocalPlayer.CharacterAdded:Connect(function(Character)
task.wait()
trackCharacter(Character)
if Settings.QuickRespawn
and LastDeathCFrame then
local Root =
Character:WaitForChild(
"HumanoidRootPart",
10
)
if Root then
task.wait(0.15)
if Character.Parent
and Settings.QuickRespawn then
Root.CFrame =
LastDeathCFrame
end
end
end
if Settings.Underground then
task.wait(0.1)
UndergroundSavedCFrame =
nil
startUnderground()
end
end)
if LocalPlayer.Character then
task.spawn(function()
trackCharacter(
LocalPlayer.Character
)
end)
end
--========================================================--
-- KILLFEED NOTIFICATIONS
--========================================================--
local KillfeedNotify = true
local KillfeedFolder = ReplicatedStorage:WaitForChild("Killfeed", 10)
if KillfeedFolder and KillfeedFolder:IsA("Folder") then
KillfeedFolder.ChildAdded:Connect(function(child)
if not KillfeedNotify then return end
local text = child.Name
if not text or #text c.B then
icon = "sword"
elseif c.B > c.R then
icon = "shield"
end
end
WindUI:Notify({
Title = "Убийство",
Content = text,
Icon = icon,
Image = nil,
Duration = 5,
Buttons = {
{
Title = "ОК",
Callback = function()
end
}
}
})
end)
end
--========================================================--
-- CLOSEST PLAYER TRACKER
--========================================================--
local TrackerGui =
Instance.new("ScreenGui")
TrackerGui.Name =
"NightfallTracker"
TrackerGui.ResetOnSpawn = false
TrackerGui.IgnoreGuiInset = true
TrackerGui.Parent =
LocalPlayer:WaitForChild("PlayerGui")
local TrackerLabel =
Instance.new("TextLabel")
TrackerLabel.BackgroundTransparency = 1
TrackerLabel.Position =
UDim2.fromOffset(15, 15)
TrackerLabel.Size =
UDim2.fromOffset(350, 30)
TrackerLabel.Font =
Enum.Font.GothamSemibold
TrackerLabel.TextSize = 13
TrackerLabel.TextXAlignment =
Enum.TextXAlignment.Left
TrackerLabel.TextColor3 =
Color3.fromRGB(255, 255, 255)
TrackerLabel.TextStrokeTransparency =
0.5
TrackerLabel.Visible =
Settings.ClosestTracker
TrackerLabel.Parent =
TrackerGui
local function updateTracker()
if not Settings.ClosestTracker then
TrackerLabel.Visible = false
return
end
TrackerLabel.Visible = true
local Player, Part, Distance =
getClosestTarget()
if not Player then
TrackerLabel.Text =
"Target: none"
return
end
local Character =
Player.Character
local Humanoid =
Character
and Character:FindFirstChildOfClass(
"Humanoid"
)
local Health =
Humanoid
and math.floor(Humanoid.Health)
or 0
TrackerLabel.Text =
string.format(
"Target: %s | %.0f px | %d HP",
Player.DisplayName,
Distance or 0,
Health
)
end
--========================================================--
-- PLAYER CONNECTIONS
--========================================================--
local function setupPlayer(Player)
if Player == LocalPlayer then
return
end
Player.CharacterAdded:Connect(function()
task.wait(0.2)
if Settings.ESP then
createESP(Player)
end
if Settings.Hitbox then
createHitbox(Player)
end
end)
Player.CharacterRemoving:Connect(function()
removeESP(Player)
removeHitbox(Player)
end)
end
for _, Player in ipairs(Players:GetPlayers()) do
setupPlayer(Player)
end
Players.PlayerAdded:Connect(setupPlayer)
Players.PlayerRemoving:Connect(function(Player)
removeESP(Player)
removeHitbox(Player)
end)
--========================================================--
-- MAIN LOOP
--========================================================--
RunService.RenderStepped:Connect(function()
if Settings.ESP then
updateESP()
end
updateHitboxVisuals()
updateHitboxes()
if Settings.Underground then
updateSprint()
end
end)
--========================================================--
-- WINDUI WINDOW
--========================================================--
local Window =
WindUI:CreateWindow({
Title = "Nightfall",
Icon = "moon",
Author = "Entervalov",
Folder = "Nightfall",
Size = UDim2.fromOffset(580, 460),
Transparent = true,
Theme = "Dark",
SideBarWidth = 170,
HasOutline = true
})
--========================================================--
-- TABS
--========================================================--
local MovementTab =
Window:Tab({
Title = "Movement",
Icon = "move"
})
local CombatTab =
Window:Tab({
Title = "Fight",
Icon = "crosshair"
})
local VisualsTab =
Window:Tab({
Title = "Visual",
Icon = "eye"
})
local SettingsTab =
Window:Tab({
Title = "Settings",
Icon = "settings"
})
--========================================================--
-- MOVEMENT
--========================================================--
MovementTab:Section({
Title = "Движение"
})
MovementTab:Toggle({
Title = "Anti-Jump",
Desc = "Disables the jump limit",
Value = false,
Callback = function(State)
Settings.AntiJump = State
updateJump()
end,
})
MovementTab:Toggle({
Title = "AutoSprint",
Desc = "Autosprint",
Value = false,
Callback = function(State)
Settings.AutoSprint = State
updateSprint()
end
})
MovementTab:Section({
Title = "Подземщик"
})
MovementTab:Toggle({
Title = "Подземщик",
Desc = "It saves the startup point and returns to it when turned off",
Value = false,
Callback = function(State)
setUnderground(State)
end
})
MovementTab:Keybind({
Title = "Подземщик (клавиша)",
Desc = "Press to assign the on/off key for the undergrounder",
Value = Enum.KeyCode.V,
Callback = function()
local Character, Humanoid = getCharacter()
if not Character or not Humanoid then return end
local newState = not Settings.Underground
setUnderground(newState)
print("[Underground]", newState and "ON" or "OFF")
end,
})
MovementTab:Slider({
Title = "Глубина",
Desc = "It makes you an undergrounder btw",
Value = {
Min = 2,
Max = 30,
Default = 8
},
Callback = function(Value)
Settings.UndergroundDepth =
tonumber(Value) or 8
end
})
MovementTab:Slider({
Title = "Скорость",
Desc = "Running speed underground",
Value = {
Min = 16,
Max = 150,
Default = 20
},
Callback = function(Value)
Settings.UndergroundSpeed =
tonumber(Value) or 20
if Settings.Underground then
updateSprint()
end
end
})
MovementTab:Section({
Title = "Respawn"
})
MovementTab:Toggle({
Title = "Quick Respawn",
Desc = "Brings you back to the point where you died (if u have sheid ",
Value = false,
Callback = function(State)
Settings.QuickRespawn = State
end
})
MovementTab:Section({ Title = "Auto Criminal" })
MovementTab:Toggle({
Title = "Auto Criminal",
Desc = "Automatically becomes a criminal",
Value = false,
Callback = function(State)
AutoCriminal.Set(State)
end,
})
--========================================================--
-- COMBAT
--========================================================--
CombatTab:Section({
Title = "Hitbox Visualizer"
})
CombatTab:Toggle({
Title = "Hitbox",
Desc = "Increases the player’s head size so that it’s easier to deal critical damage (Silent Aim btw)",
Value = false,
Callback = function(State)
Settings.Hitbox = State
if State then
for _, Player in ipairs(Players:GetPlayers()) do
if Player ~= LocalPlayer and isAlive(Player) then
createHitbox(Player)
end
end
else
for Player in pairs(HitboxObjects) do
removeHitbox(Player)
end
end
end,
})
CombatTab:Slider({
Title = "Hitbox Size",
Desc = "Increase the hitbox of players’ heads (Visual)",
Value = { Min = 2, Max = 10, Default = 6 },
Callback = function(Value)
Settings.HitboxSize = tonumber(Value) or 6
if Settings.Hitbox then
for _, Player in ipairs(Players:GetPlayers()) do
if Player ~= LocalPlayer and isAlive(Player) then
createHitbox(Player)
end
end
end
end,
})
CombatTab:Section({ Title = "Anti-Fling" })
CombatTab:Toggle({
Title = "Anti-Fling",
Desc = "It prevents you from flying off the map and stops the anti‑cheat from kicking you. Fucking FFling!",
Value = false,
Callback = function(State)
AntiFling.Set(State)
end,
})
CombatTab:Section({
Title = "Rage"
})
CombatTab:Toggle({
Title = "Rapid Fire",
Desc = "Reduces the FireRate of the weapon when equipped (requires taking the weapon twice to use)",
Value = false,
Callback = function(State)
Settings.RapidFire = State
if State and LocalPlayer.Character then
for _, child in ipairs(LocalPlayer.Character:GetChildren()) do
if child:IsA("Tool") then patchTool(child) end
end
end
end
})
CombatTab:Slider({
Title = "Fire Rate",
Desc = "Increases the firing speed",
Value = { Min = 0.01, Max = 0.5, Default = 0.05 },
Callback = function(Value)
Settings.FireRate = tonumber(Value) or 0.05
if Settings.RapidFire and LocalPlayer.Character then
for _, child in ipairs(LocalPlayer.Character:GetChildren()) do
if child:IsA("Tool") then patchTool(child) end
end
end
end
})
CombatTab:Toggle({
Title = "Tase Bypass",
Desc = "Bypass Taser",
Value = false,
Callback = function(State)
TaseBypass.Set(State)
end,
})
--========================================================--
-- VISUALS
--========================================================--
VisualsTab:Section({
Title = "XRAY"
})
VisualsTab:Toggle({
Title = "ESP",
Desc = "Shows players through walls",
Value = false,
Callback = function(State)
Settings.ESP = State
if not State then
for Player in pairs(ESPObjects) do
removeESP(Player)
end
end
end
})
VisualsTab:Toggle({
Title = "Team Colors",
Desc = "The ESP color depends on the command",
Value = true,
Callback = function(State)
Settings.TeamColors =
State
end
})
VisualsTab:Toggle({
Title = "Highlight",
Desc = "Player highlighting",
Value = true,
Callback = function(State)
Settings.Highlight =
State
if Settings.ESP then
for Player in ipairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
createESP(Player)
end
end
end
end
})
VisualsTab:Section({ Title = "Custom Weapon" })
VisualsTab:Toggle({
Title = "Custom Weapon Visual",
Desc = "Replaces the weapon model with a custom one",
Value = false,
Callback = function(State)
CustomWeapon.Set(State)
end,
})
VisualsTab:Section({ Title = "Damage Visible" })
VisualsTab:Toggle({
Title = "Damage Visible",
Desc = "Shows the damage dealt to the player",
Value = false,
Callback = function(State)
DamageNumbers.Set(State)
end,
})
VisualsTab:Section({ Title = "Custom Weapon" })
VisualsTab:Toggle({
Title = "Custom Weapon Visual",
Desc = "Replaces the weapon model with a custom one (Visual)",
Value = false,
Callback = function(State)
CustomWeapon.Set(State)
end,
})
VisualsTab:Section({
Title = "World"
})
VisualsTab:Toggle({
Title = "Fullbright",
Desc = "It removes darkness, fog, and shadows",
Value = false,
Callback = function(State)
Settings.Fullbright =
State
updateFullbright()
end
})
VisualsTab:Section({ Title = "Invisible" })
VisualsTab:Toggle({
Title = "Invisible (FE)",
Desc = "Invisibility",
Value = false,
Callback = function(State)
FEInvisible.Set(State)
end,
})
VisualsTab:Section({ Title = "Anti-Invis" })
VisualsTab:Toggle({
Title = "Anti-Invis",
Desc = "It tries to make invisible players visible so they can be killed.",
Value = false,
Callback = function(State)
AntiInvis.Set(State)
end,
})
--========================================================--
-- SETTINGS
--========================================================--
SettingsTab:Section({ Title = "Killfeed" })
SettingsTab:Toggle({
Title = "Killfeed Notifications",
Desc = "Shows notifications about who killed whom.",
Value = true,
Callback = function(State)
KillfeedNotify = State
end
})
SettingsTab:Section({
Title = "Interface"
})
SettingsTab:Toggle({
Title = "Closest Player Tracker",
Desc = "Displays the selected closest target",
Value = true,
Callback = function(State)
Settings.ClosestTracker =
State
TrackerLabel.Visible =
State
end
})
SettingsTab:Button({
Title = "Reset Lighting",
Callback = function()
Settings.Fullbright = false
disableFullbright()
end
})
SettingsTab:Button({
Title = "Unload Nightfall",
Callback = function()
Settings.ESP = false
Settings.Hitbox = false
Settings.RapidFire = false
Settings.AntiJump = false
Settings.AutoSprint = false
if Settings.Underground then
setUnderground(false)
end
pcall(function() FEInvisible.Set(false) end)
pcall(function()
if TaseBypass then TaseBypass.Set(false) end
end)
pcall(function() AutoCriminal.Set(false) end)
pcall(function() DamageNumbers.Set(false) end)
pcall(function() CustomWeapon.Set(false) end)
disableFullbright()
pcall(function()
local StarterScripts = game:GetService("StarterPlayer"):FindFirstChild("StarterCharacterScripts")
if StarterScripts then
local AntiJump = StarterScripts:FindFirstChild("AntiJump")
if AntiJump then AntiJump.Disabled = false end
end
local char = LocalPlayer.Character
if char then
local activeAJ = char:FindFirstChild("AntiJump")
if activeAJ then activeAJ.Disabled = false end
end
end)
for Player in pairs(ESPObjects) do
removeESP(Player)
end
for Player in pairs(HitboxObjects) do
removeHitbox(Player)
end
if TrackerGui then
TrackerGui:Destroy()
end
if CharacterTrackConnection then
CharacterTrackConnection:Disconnect()
CharacterTrackConnection = nil
end
if DeathConnection then
DeathConnection:Disconnect()
DeathConnection = nil
end
if UndergroundConnection then
UndergroundConnection:Disconnect()
UndergroundConnection = nil
end
UndergroundSavedCFrame = nil
print("[Nightfall] All functions unloaded.")
end
})
--========================================================--
-- INITIALIZATION
--========================================================--
task.spawn(function()
task.wait(1)
updateFullbright()
updateJump()
updateSprint()
if Settings.ESP then
updateESP()
end
if Settings.Hitbox then
updateHitboxes()
end
end)
print("[Nightfall] Loaded.")
How to Use This Script
1
Open Your Executor
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2
Copy the Script
Click the Copy button above. The full loadstring is placed on your clipboard instantly.
3
Paste & Execute
Paste it into the executor and hit Execute. The hub window opens inside the game.
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