Description
Speed + Anti Knockback by ShrakBlox is a free, keyless script for Break and Steal an Egg. It focuses on movement speed and knockback resistance, with an open-source design. The listing also advertises anti-cheat bypass functionality, although compatibility and effectiveness may vary.
Key Features
- Speed + Anti Knockback Script
- ShrakBlox Script
- Keyless Script
- No Key Required
- Open Source
- Adjustable Speed Features
- Anti Knockback
- Movement Enhancements
- Anti-Cheat Bypass (advertised)
- Direct Execute
Supported Game
- Break and Steal an Egg
Views
11+
Likes
0
Dislikes
0
Posted
2 weeks ago
Updated
2 weeks ago
Key System
No
Mobile
Supported
Script Preview
local SPEED = 200
local REFRESH_INTERVAL = 0.1
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
assert(player, "Run this script on the client")
assert(game.PlaceId == 114326934417838, "Wrong game")
local modules = player:WaitForChild("PlayerScripts"):WaitForChild("Client"):WaitForChild("Modules")
local controllers = modules.Parent:WaitForChild("Controllers")
local movementLock = require(modules:WaitForChild("MovementLock"))
local slowMode = require(controllers:WaitForChild("SlowModeController"))
local movementRemote = ReplicatedStorage:WaitForChild("SlowModeRemote", 10)
assert(movementRemote and movementRemote:IsA("RemoteEvent"), "Movement remote unavailable")
local environment = getgenv()
local previous = environment.EggSpeedController
if previous and type(previous.Destroy) == "function" then
previous:Destroy()
end
local previousGui = environment.EggSpeedGui
if previousGui and type(previousGui.Destroy) == "function" then
previousGui:Destroy()
end
local antiKnockback
local function startAntiKnockback()
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
assert(player, "Run this script on the client")
assert(game.PlaceId == 114326934417838, "Wrong game")
assert(type(getconnections) == "function", "getconnections is unavailable")
assert(type(getfenv) == "function", "getfenv is unavailable")
local remote = ReplicatedStorage:WaitForChild("CatchFlingRemote", 10)
assert(remote and remote:IsA("RemoteEvent"), "CatchFlingRemote is unavailable")
local environment = getgenv()
local previous = environment.EggAntiKnockbackController
if previous and type(previous.Destroy) == "function" then
previous:Destroy()
end
local controller = { Enabled = false, BlockedFlings = 0 }
local intercepted = {}
local connections = {}
local destroyed = false
local suppressUntil = 0
local lastScan = 0
local function stopKnockback()
local character = player.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if not humanoid or humanoid.Health 0
and humanoid:GetState() == Enum.HumanoidStateType.Physics then
for _, entry in ipairs(intercepted) do
pcall(entry.Callback, "release")
end
stopKnockback()
end
end
function controller:Destroy()
if destroyed then
return
end
destroyed = true
self.Enabled = false
suppressUntil = 0
for _, connection in ipairs(connections) do
connection:Disconnect()
end
restoreListeners()
if environment.EggAntiKnockbackController == self then
environment.EggAntiKnockbackController = nil
end
end
local function step()
if controller.Enabled and os.clock() < suppressUntil then
stopKnockback()
end
end
controller:SetEnabled(true)
table.insert(connections, RunService.PreSimulation:Connect(step))
table.insert(connections, RunService.PostSimulation:Connect(step))
table.insert(connections, player.CharacterAdded:Connect(function()
suppressUntil = 0
end))
table.insert(connections, RunService.Heartbeat:Connect(function()
if not controller.Enabled or os.clock() - lastScan 0 and value < math.huge,
"Speed must be a positive finite number")
self.Speed = value
end
local function stopVelocity()
if lastRoot and lastRoot.Parent and not lastRoot.Anchored then
local velocity = lastRoot.AssemblyLinearVelocity
lastRoot.AssemblyLinearVelocity = Vector3.new(0, velocity.Y, 0)
end
lastRoot = nil
end
function controller:SetEnabled(value)
if destroyed then
return
end
self.Enabled = value == true
if not self.Enabled then
restoreMode()
stopVelocity()
end
end
function controller:Destroy()
if destroyed then
return
end
destroyed = true
if connection then
connection:Disconnect()
end
restoreMode()
stopVelocity()
if environment.EggSpeedController == self then
environment.EggSpeedController = nil
end
end
connection = RunService.PreSimulation:Connect(function()
if not controller.Enabled then
return
end
local character = player.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
local root = humanoid and humanoid.RootPart
if not root or humanoid.Health <= 0 or root.Anchored
or humanoid.Sit or humanoid.PlatformStand or movementLock.IsLocked()
or humanoid:GetState() == Enum.HumanoidStateType.Physics then
restoreMode()
return
end
local speed = controller.Speed
if type(speed) ~= "number" or speed = math.huge or speed ~= speed then
restoreMode()
return
end
local direction = humanoid.MoveDirection
if direction.Magnitude > 0.01 then
local now = os.clock()
if now - lastRefresh >= REFRESH_INTERVAL then
refreshing = true
currentMode = not currentMode
movementRemote:FireServer(currentMode)
lastRefresh = now
end
else
restoreMode()
end
local floorVelocity = Vector3.zero
if humanoid.FloorMaterial ~= Enum.Material.Air then
raycastParams.FilterDescendantsInstances = { character }
local distance = humanoid.HipHeight + root.Size.Y * 0.5 + 2
local floor = workspace:Raycast(root.Position, Vector3.new(0, -distance, 0), raycastParams)
if floor and floor.Instance:IsA("BasePart") then
floorVelocity = floor.Instance:GetVelocityAtPosition(floor.Position)
end
end
local velocity = root.AssemblyLinearVelocity
root.AssemblyLinearVelocity = Vector3.new(
direction.X * speed + floorVelocity.X,
velocity.Y,
direction.Z * speed + floorVelocity.Z
)
lastRoot = root
end)
local UserInputService = game:GetService("UserInputService")
local MIN_SPEED, MAX_SPEED = 16, 400
local connections = {}
local guiDestroyed = false
local guiController = {}
local function connect(signal, callback)
local listener = signal:Connect(callback)
table.insert(connections, listener)
return listener
end
local function create(className, properties, parent)
local instance = Instance.new(className)
for key, value in pairs(properties) do
instance[key] = value
end
instance.Parent = parent
return instance
end
local function corner(parent, radius)
create("UICorner", { CornerRadius = UDim.new(0, radius) }, parent)
end
local colors = {
Panel = Color3.fromRGB(8, 8, 8),
Surface = Color3.fromRGB(16, 16, 16),
Border = Color3.fromRGB(80, 80, 80),
Text = Color3.fromRGB(235, 235, 235),
Muted = Color3.fromRGB(145, 145, 145),
Accent = Color3.fromRGB(170, 170, 170),
}
local screen = create("ScreenGui", {
Name = "EggSpeedGui",
ResetOnSpawn = false,
ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
DisplayOrder = 100,
}, player:WaitForChild("PlayerGui"))
local panel = create("Frame", {
Name = "Panel",
Size = UDim2.fromOffset(330, 148),
AnchorPoint = Vector2.new(0.5, 0.5),
Position = UDim2.fromScale(0.5, 0.5),
BackgroundColor3 = colors.Panel,
BorderSizePixel = 0,
Active = true,
}, screen)
corner(panel, 6)
create("UIStroke", { Color = colors.Border, Thickness = 1 }, panel)
local header = create("Frame", {
Name = "DragHeader",
Size = UDim2.new(1, -54, 0, 48),
BackgroundTransparency = 1,
Active = true,
}, panel)
create("TextLabel", {
Size = UDim2.new(1, -20, 1, 0),
Position = UDim2.fromOffset(20, 0),
BackgroundTransparency = 1,
Text = "SPEED",
Font = Enum.Font.GothamBold,
TextSize = 14,
TextColor3 = colors.Text,
TextXAlignment = Enum.TextXAlignment.Left,
}, header)
local close = create("TextButton", {
Name = "Close",
Size = UDim2.fromOffset(24, 24),
Position = UDim2.new(1, -44, 0, 12),
BackgroundTransparency = 1,
Text = "×",
Font = Enum.Font.Gotham,
TextSize = 22,
TextColor3 = colors.Muted,
AutoButtonColor = false,
}, panel)
create("Frame", {
Size = UDim2.new(1, -40, 0, 1),
Position = UDim2.fromOffset(20, 48),
BackgroundColor3 = colors.Border,
BorderSizePixel = 0,
}, panel)
local controlRow = create("Frame", {
Name = "ControlRow",
Size = UDim2.new(1, -40, 0, 32),
Position = UDim2.fromOffset(20, 68),
BackgroundTransparency = 1,
}, panel)
create("UIListLayout", {
FillDirection = Enum.FillDirection.Horizontal,
VerticalAlignment = Enum.VerticalAlignment.Center,
SortOrder = Enum.SortOrder.LayoutOrder,
Padding = UDim.new(0, 16),
}, controlRow)
local slider = create("TextButton", {
Name = "Slider",
LayoutOrder = 2,
Size = UDim2.new(1, -88, 0, 32),
BackgroundTransparency = 1,
Text = "",
AutoButtonColor = false,
}, controlRow)
local track = create("Frame", {
AnchorPoint = Vector2.new(0, 0.5),
Size = UDim2.new(1, -12, 0, 4),
Position = UDim2.new(0, 6, 0.5, 0),
BackgroundColor3 = colors.Surface,
BorderSizePixel = 0,
Active = false,
}, slider)
corner(track, 2)
create("UIStroke", { Color = colors.Border, Thickness = 1 }, track)
local fill = create("Frame", {
Size = UDim2.fromScale(0, 1),
BackgroundColor3 = colors.Accent,
BorderSizePixel = 0,
}, track)
corner(fill, 2)
local thumb = create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
Size = UDim2.fromOffset(12, 16),
Position = UDim2.fromScale(0, 0.5),
BackgroundColor3 = colors.Surface,
BorderSizePixel = 0,
ZIndex = 2,
}, track)
corner(thumb, 3)
create("UIStroke", { Color = colors.Accent, Thickness = 1 }, thumb)
local toggle = create("TextButton", {
Name = "Toggle",
LayoutOrder = 1,
Size = UDim2.fromOffset(72, 32),
BackgroundColor3 = colors.Surface,
BorderSizePixel = 0,
Text = "OFF",
Font = Enum.Font.GothamBold,
TextSize = 12,
TextColor3 = colors.Muted,
AutoButtonColor = true,
}, controlRow)
corner(toggle, 4)
local toggleStroke = create("UIStroke", {
Color = colors.Border,
Thickness = 1,
ApplyStrokeMode = Enum.ApplyStrokeMode.Border,
}, toggle)
create("TextLabel", {
Name = "DiscordLink",
AnchorPoint = Vector2.new(0.5, 1),
Size = UDim2.new(1, -40, 0, 18),
Position = UDim2.new(0.5, 0, 1, -16),
BackgroundTransparency = 1,
Text = "https://discord.gg/hEbP6rWKy2",
Font = Enum.Font.Gotham,
TextSize = 12,
TextColor3 = colors.Muted,
TextXAlignment = Enum.TextXAlignment.Center,
}, panel)
local function updateSlider(value)
value = math.clamp(math.floor(value + 0.5), MIN_SPEED, MAX_SPEED)
controller:SetSpeed(value)
local fraction = (value - MIN_SPEED) / (MAX_SPEED - MIN_SPEED)
fill.Size = UDim2.fromScale(fraction, 1)
thumb.Position = UDim2.fromScale(fraction, 0.5)
end
local function setEnabled(enabled)
controller:SetEnabled(enabled)
toggle.Text = controller.Enabled and "ON" or "OFF"
toggle.BackgroundColor3 = colors.Surface
toggle.TextColor3 = controller.Enabled and colors.Text or colors.Muted
toggleStroke.Color = controller.Enabled and colors.Accent or colors.Border
end
function guiController:Destroy()
if guiDestroyed then
return
end
guiDestroyed = true
for _, listener in ipairs(connections) do
listener:Disconnect()
end
controller:Destroy()
if antiKnockback then
antiKnockback:Destroy()
end
screen:Destroy()
if environment.EggSpeedGui == self then
environment.EggSpeedGui = nil
end
end
environment.EggSpeedGui = guiController
connect(close.Activated, function()
guiController:Destroy()
end)
connect(screen.Destroying, function()
guiController:Destroy()
end)
connect(toggle.Activated, function()
setEnabled(not controller.Enabled)
end)
local sliderInput
local draggingSlider = false
local draggingPanel = false
local panelInput
local dragStart
local panelStart
local function sliderAt(position)
if track.AbsoluteSize.X > 0 then
local fraction = math.clamp(
(position.X - track.AbsolutePosition.X) / track.AbsoluteSize.X, 0, 1
)
updateSlider(MIN_SPEED + fraction * (MAX_SPEED - MIN_SPEED))
end
end
connect(slider.InputBegan, function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
draggingSlider = true
sliderInput = input
sliderAt(input.Position)
end
end)
connect(header.InputBegan, function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
draggingPanel = true
panelInput = input
dragStart = input.Position
panelStart = panel.Position
end
end)
connect(UserInputService.InputChanged, function(input)
local mouseMoved = input.UserInputType == Enum.UserInputType.MouseMovement
if draggingSlider and (input == sliderInput
or (sliderInput.UserInputType == Enum.UserInputType.MouseButton1 and mouseMoved)) then
sliderAt(input.Position)
end
if draggingPanel and (input == panelInput
or (panelInput.UserInputType == Enum.UserInputType.MouseButton1 and mouseMoved)) then
local delta = input.Position - dragStart
local viewport = screen.AbsoluteSize
local size = panel.AbsoluteSize
local x = panelStart.X.Scale * viewport.X + panelStart.X.Offset + delta.X
local y = panelStart.Y.Scale * viewport.Y + panelStart.Y.Offset + delta.Y
x = math.clamp(x, size.X * 0.5, math.max(size.X * 0.5, viewport.X - size.X * 0.5))
y = math.clamp(y, size.Y * 0.5, math.max(size.Y * 0.5, viewport.Y - size.Y * 0.5))
panel.Position = UDim2.fromOffset(x, y)
end
end)
connect(UserInputService.InputEnded, function(input)
if input == sliderInput then
draggingSlider = false
sliderInput = nil
end
if input == panelInput then
draggingPanel = false
panelInput = nil
end
end)
updateSlider(SPEED)
setEnabled(false)
local ok, result = pcall(startAntiKnockback)
if not ok then
guiController:Destroy()
error(result, 0)
end
antiKnockback = result
guiController.AntiKnockback = antiKnockback
return guiController
How to Use This Script
1
Open Your Executor
Launch a supported executor and attach it to a running Roblox session.
2
Copy the Script
Click the Copy button above. The full loadstring is placed on your clipboard instantly.
3
Paste & Execute
Paste it into the executor and hit Execute. The hub window opens inside the game.
Features
Compatible Executors
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