10
No Key
The World JoJo Stand Script – Diego Brando Stand
Description
The World JoJo Stand is a simple Universal Roblox script based on the JoJo universe. It adds a Diego Brando-themed stand feature and includes basic controls for using the stand in supported Roblox experiences.
Key Features
Stand Features
- The World Stand
- Diego Brando Theme
- JoJo Stand Ability
- Stand-Based Gameplay
- Simple Stand Controls
- Easy-to-Use Features
Script Features
- Universal Script
- Simple Interface
- Lightweight Setup
- Easy to Execute
- Additional Features May Be Added
Supported Games
- Universal Roblox Games
- Roblox games that support the script’s stand features
- More compatibility may be added by the developer
Views
10+
Likes
0
Dislikes
0
Posted
3 weeks ago
Updated
3 weeks ago
Key System
No
Mobile
Supported
Script Preview
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Debris = game:GetService("Debris")
local UserInputService = game:GetService("UserInputService")
local TextChatService = game:GetService("TextChatService")
local function SendChatMessage(message)
if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
local textChannel = TextChatService.TextChannels:FindFirstChild("RBXGeneral")
if textChannel then
textChannel:SendAsync(message)
end
else
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, "All")
end
end
local player = Players.LocalPlayer
local function GetNearestPlayerInFront(targetPlayer, maxAngle)
maxAngle = maxAngle or 60
if not targetPlayer.Character then return nil end
local targetHRP = targetPlayer.Character:FindFirstChild("HumanoidRootPart")
if not targetHRP then return nil end
local targetLook = targetHRP.CFrame.LookVector
local closest = nil
local closestDist = math.huge
for _, p in pairs(Players:GetPlayers()) do
if p ~= player and p ~= targetPlayer and p.Character then
local hrp = p.Character:FindFirstChild("HumanoidRootPart")
if hrp then
local difference = hrp.Position - targetHRP.Position
if difference.Magnitude > 0 then
local vec = difference.Unit
local dot = math.clamp(targetLook:Dot(vec), -1, 1)
local angle = math.deg(math.acos(dot))
if angle <= maxAngle then
local dist = difference.Magnitude
if dist < closestDist then
closestDist = dist
closest = hrp
end
end
end
end
end
end
return closest
end
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local humanoid = character:FindFirstChildOfClass("Humanoid") or character:WaitForChild("Humanoid")
local standDistance = 3
local sideOffset = 2
local heightOffset = 2
local followSpeed = 0.35
local flingDuration = 1
local followDuration = 0.6
local punchSoundId = "rbxassetid://104126666677335"
local heavyPunchSoundId = "rbxassetid://6164853733"
local summonSoundIds = {
"rbxassetid://92122894424153",
"rbxassetid://113205846415062"
}
----------------------------------------------------------------
-- JOJO STAND CONTROLLER GUI
----------------------------------------------------------------
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "StandControllerGUI"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = player:WaitForChild("PlayerGui")
-- Colors
local JOJO_BLACK = Color3.fromRGB(12, 8, 18)
local JOJO_PURPLE = Color3.fromRGB(80, 20, 120)
local JOJO_DARK_PURPLE = Color3.fromRGB(35, 12, 55)
local JOJO_GOLD = Color3.fromRGB(255, 190, 55)
local JOJO_WHITE = Color3.fromRGB(245, 240, 255)
local JOJO_RED = Color3.fromRGB(180, 35, 55)
-- Main frame
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 220, 0, 310)
mainFrame.Position = UDim2.new(0.05, 0, 0.5, -155)
mainFrame.BackgroundColor3 = JOJO_BLACK
mainFrame.BorderSizePixel = 0
mainFrame.ClipsDescendants = true
mainFrame.Parent = screenGui
local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 14)
mainCorner.Parent = mainFrame
local border = Instance.new("UIStroke")
border.Color = JOJO_PURPLE
border.Thickness = 3
border.Parent = mainFrame
-- Gold inner outline
local innerBorder = Instance.new("UIStroke")
innerBorder.Color = JOJO_GOLD
innerBorder.Thickness = 1
innerBorder.Transparency = 0.25
innerBorder.Parent = mainFrame
-- Top bar
local topBar = Instance.new("Frame")
topBar.Size = UDim2.new(1, 0, 0, 6)
topBar.Position = UDim2.new(0, 0, 0, 0)
topBar.BackgroundColor3 = JOJO_PURPLE
topBar.BorderSizePixel = 0
topBar.Parent = mainFrame
-- Side bar
local sideBar = Instance.new("Frame")
sideBar.Size = UDim2.new(0, 4, 1, -6)
sideBar.Position = UDim2.new(0, 0, 0, 6)
sideBar.BackgroundColor3 = JOJO_GOLD
sideBar.BorderSizePixel = 0
sideBar.Parent = mainFrame
-- Title
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -55, 0, 30)
title.Position = UDim2.new(0, 15, 0, 9)
title.BackgroundTransparency = 1
title.Text = "「 STAND 」"
title.TextColor3 = JOJO_GOLD
title.Font = Enum.Font.GothamBlack
title.TextSize = 20
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = mainFrame
-- Subtitle
local subtitle = Instance.new("TextLabel")
subtitle.Size = UDim2.new(1, -20, 0, 18)
subtitle.Position = UDim2.new(0, 15, 0, 35)
subtitle.BackgroundTransparency = 1
subtitle.Text = "STAR PLATINUM • CONTROL"
subtitle.TextColor3 = JOJO_WHITE
subtitle.TextTransparency = 0.2
subtitle.Font = Enum.Font.GothamBold
subtitle.TextSize = 9
subtitle.TextXAlignment = Enum.TextXAlignment.Left
subtitle.Parent = mainFrame
-- Close button
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 30, 0, 27)
closeBtn.Position = UDim2.new(1, -39, 0, 10)
closeBtn.Text = "X"
closeBtn.Font = Enum.Font.GothamBlack
closeBtn.TextSize = 14
closeBtn.TextColor3 = JOJO_WHITE
closeBtn.BackgroundColor3 = JOJO_DARK_PURPLE
closeBtn.BorderSizePixel = 0
closeBtn.Parent = mainFrame
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 7)
closeCorner.Parent = closeBtn
local closeStroke = Instance.new("UIStroke")
closeStroke.Color = JOJO_RED
closeStroke.Thickness = 1.5
closeStroke.Parent = closeBtn
-- Divider
local divider = Instance.new("Frame")
divider.Size = UDim2.new(1, -28, 0, 2)
divider.Position = UDim2.new(0, 14, 0, 59)
divider.BackgroundColor3 = JOJO_PURPLE
divider.BorderSizePixel = 0
divider.Parent = mainFrame
-- GUI toggle
local guiToggle = Instance.new("TextButton")
guiToggle.Size = UDim2.new(0, 58, 0, 30)
guiToggle.Position = UDim2.new(0.5, -29, 1, -42)
guiToggle.Text = "「 GUI 」"
guiToggle.Font = Enum.Font.GothamBlack
guiToggle.TextSize = 12
guiToggle.TextColor3 = JOJO_GOLD
guiToggle.BackgroundColor3 = JOJO_BLACK
guiToggle.BorderSizePixel = 0
guiToggle.Parent = screenGui
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 8)
toggleCorner.Parent = guiToggle
local toggleStroke = Instance.new("UIStroke")
toggleStroke.Color = JOJO_PURPLE
toggleStroke.Thickness = 2
toggleStroke.Parent = guiToggle
local guiVisible = true
guiToggle.MouseButton1Click:Connect(function()
guiVisible = not guiVisible
mainFrame.Visible = guiVisible
end)
closeBtn.MouseButton1Click:Connect(function()
mainFrame.Visible = false
guiVisible = false
end)
-- Button creator
local function makeButton(text, y)
local b = Instance.new("TextButton")
b.Size = UDim2.new(0.78, 0, 0, 36)
b.Position = UDim2.new(0.11, 0, 0, y)
b.Text = "「 " .. text .. " 」"
b.Font = Enum.Font.GothamBlack
b.TextSize = 13
b.TextColor3 = JOJO_WHITE
b.BackgroundColor3 = JOJO_DARK_PURPLE
b.BorderSizePixel = 0
b.AutoButtonColor = false
b.Parent = mainFrame
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 9)
corner.Parent = b
local stroke = Instance.new("UIStroke")
stroke.Color = JOJO_PURPLE
stroke.Thickness = 2
stroke.Parent = b
b.MouseEnter:Connect(function()
b.BackgroundColor3 = JOJO_PURPLE
b.TextColor3 = JOJO_GOLD
stroke.Color = JOJO_GOLD
end)
b.MouseLeave:Connect(function()
b.BackgroundColor3 = JOJO_DARK_PURPLE
b.TextColor3 = JOJO_WHITE
stroke.Color = JOJO_PURPLE
end)
return b
end
local standBtn = makeButton("STAND: OFF", 68)
local targetBox = Instance.new("TextBox")
targetBox.Size = UDim2.new(0.78, 0, 0, 36)
targetBox.Position = UDim2.new(0.11, 0, 0, 112)
targetBox.PlaceholderText = "ENTER TARGET NAME"
targetBox.ClearTextOnFocus = false
targetBox.Font = Enum.Font.GothamBold
targetBox.TextSize = 13
targetBox.BackgroundColor3 = JOJO_DARK_PURPLE
targetBox.TextColor3 = JOJO_WHITE
targetBox.PlaceholderColor3 = Color3.fromRGB(150, 130, 170)
targetBox.BorderSizePixel = 0
targetBox.Parent = mainFrame
local targetCorner = Instance.new("UICorner")
targetCorner.CornerRadius = UDim.new(0, 9)
targetCorner.Parent = targetBox
local targetStroke = Instance.new("UIStroke")
targetStroke.Color = JOJO_PURPLE
targetStroke.Thickness = 2
targetStroke.Parent = targetBox
targetBox.Focused:Connect(function()
targetStroke.Color = JOJO_GOLD
end)
targetBox.FocusLost:Connect(function()
targetStroke.Color = JOJO_PURPLE
end)
local punchBtn = makeButton("MUDA MUDA!", 154)
local function makeSlider(labelText, y, default, min, max, callback)
local lbl = Instance.new("TextLabel")
lbl.Size = UDim2.new(0.72, 0, 0, 16)
lbl.Position = UDim2.new(0.14, 0, 0, y)
lbl.BackgroundTransparency = 1
lbl.Text = labelText .. ": " .. tostring(default)
lbl.TextColor3 = JOJO_GOLD
lbl.Font = Enum.Font.GothamBold
lbl.TextSize = 11
lbl.TextXAlignment = Enum.TextXAlignment.Left
lbl.Parent = mainFrame
local box = Instance.new("TextBox")
box.Size = UDim2.new(0.72, 0, 0, 20)
box.Position = UDim2.new(0.14, 0, 0, y + 16)
box.Text = tostring(default)
box.ClearTextOnFocus = false
box.BackgroundColor3 = JOJO_DARK_PURPLE
box.TextColor3 = JOJO_WHITE
box.Font = Enum.Font.GothamBold
box.TextSize = 13
box.BorderSizePixel = 0
box.Parent = mainFrame
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 6)
corner.Parent = box
local stroke = Instance.new("UIStroke")
stroke.Color = JOJO_PURPLE
stroke.Thickness = 1
stroke.Parent = box
box.Focused:Connect(function()
stroke.Color = JOJO_GOLD
end)
box.FocusLost:Connect(function()
stroke.Color = JOJO_PURPLE
local num = tonumber(box.Text)
if num then
num = math.clamp(num, min, max)
box.Text = tostring(num)
lbl.Text = labelText .. ": " .. tostring(num)
callback(num)
else
box.Text = tostring(default)
end
end)
return box, lbl
end
local posBox, posLabel = makeSlider(
"POSITION",
192,
standDistance,
0,
20,
function(v)
standDistance = v
end
)
local offBox, offLabel = makeSlider(
"OFFSET",
220,
sideOffset,
-10,
10,
function(v)
sideOffset = v
end
)
local heightBox, heightLabel = makeSlider(
"FLOAT HEIGHT",
248,
heightOffset,
0,
10,
function(v)
heightOffset = v
end
)
-- Dragging
do
local dragging = false
local dragStart = Vector2.new()
local startPos = mainFrame.Position
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
-- Don't drag when clicking controls
if input.Target == closeBtn
or input.Target == guiToggle then
return
end
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
RunService.RenderStepped:Connect(function()
if dragging then
local mousePos = UserInputService:GetMouseLocation()
local delta = mousePos - dragStart
local newX = math.clamp(
startPos.X.Offset + delta.X,
0,
workspace.CurrentCamera.ViewportSize.X - mainFrame.Size.X.Offset
)
local newY = math.clamp(
startPos.Y.Offset + delta.Y,
0,
workspace.CurrentCamera.ViewportSize.Y - mainFrame.Size.Y.Offset
)
mainFrame.Position = UDim2.new(0, newX, 0, newY)
end
end)
end
----------------------------------------------------------------
-- EVERYTHING BELOW IS YOUR ORIGINAL SCRIPT
----------------------------------------------------------------
local function findTargetByName(namePart)
if not namePart or namePart == "" then
return nil
end
namePart = namePart:lower()
for _, p in pairs(Players:GetPlayers()) do
if p ~= player and p.Name:lower():find(namePart) then
return p
end
end
return nil
end
local standOn = false
local bp, gyro = nil, nil
local floatTime = 0
local vanished = false
local savedCharacterCFrame = nil
local savedCameraSubject = nil
local VANISH_HEIGHT = 1000
local BLOCK_DISTANCE = 3
local blocking = false
local function enableStand()
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
if not bp then
bp = Instance.new("BodyPosition")
bp.MaxForce = Vector3.new(4e5, 4e5, 4e5)
bp.P = 2000
bp.D = 50
bp.Position = humanoidRootPart.Position
bp.Parent = humanoidRootPart
end
if not gyro then
gyro = Instance.new("BodyGyro")
gyro.P = 2000
gyro.D = 50
gyro.MaxTorque = Vector3.new(4e5, 4e5, 4e5)
gyro.CFrame = humanoidRootPart.CFrame
gyro.Parent = humanoidRootPart
end
end
local function disableStand()
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
if bp then
bp:Destroy()
bp = nil
end
if gyro then
gyro:Destroy()
gyro = nil
end
end
standBtn.MouseButton1Click:Connect(function()
standOn = not standOn
standBtn.Text = standOn
and "「 STAND: ON 」"
or "「 STAND: OFF 」"
if standOn then
enableStand()
local t = findTargetByName(targetBox.Text)
if t and t.Character and t.Character:FindFirstChild("HumanoidRootPart") then
for _, id in ipairs(summonSoundIds) do
local summon = Instance.new("Sound", humanoidRootPart)
summon.SoundId = id
summon.Volume = 1
summon:Play()
Debris:AddItem(summon, 3)
end
end
SendChatMessage(
"control: vanish,summon,barrage,block,unblock"
)
else
blocking = false
disableStand()
end
end)
RunService.RenderStepped:Connect(function(dt)
if standOn and bp and gyro and targetBox.Text ~= "" then
if vanished and savedCharacterCFrame then
bp.Position = Vector3.new(
savedCharacterCFrame.Position.X,
VANISH_HEIGHT,
savedCharacterCFrame.Position.Z
)
gyro.CFrame = CFrame.new(
bp.Position,
bp.Position + savedCharacterCFrame.LookVector
)
return
end
floatTime += dt * 2
local floatOffset = math.sin(floatTime) * 0.5
local t = findTargetByName(targetBox.Text)
if t and t.Character and t.Character:FindFirstChild("HumanoidRootPart") then
local targetHRP = t.Character.HumanoidRootPart
local tcf = targetHRP.CFrame
local desiredPos
if blocking then
desiredPos =
tcf.Position
+ tcf.LookVector * BLOCK_DISTANCE
+ Vector3.new(0, heightOffset, 0)
else
desiredPos =
tcf.Position
- tcf.LookVector * standDistance
+ tcf.RightVector * sideOffset
+ Vector3.new(0, heightOffset + floatOffset, 0)
end
bp.Position = bp.Position:Lerp(
desiredPos,
math.clamp(followSpeed, 0.01, 1)
)
gyro.CFrame = CFrame.new(
humanoidRootPart.Position,
humanoidRootPart.Position + tcf.LookVector
)
end
end
end)
local function runPastebinStyleFling(duration)
local start = tick()
local movel = 0.1
while tick() - start 0 then
stopLevitateIdle()
playMoveAnim()
else
stopMoveAnim()
playLevitateIdle()
end
end
else
stopMoveAnim()
playLevitateIdle()
end
else
stopLevitateIdle()
stopMoveAnim()
end
end)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local noclip = false
local function setNoclip(enabled)
noclip = enabled
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.N then
setNoclip(not noclip)
print("Noclip:", noclip and "ON" or "OFF")
end
end)
RunService.Stepped:Connect(function()
if not noclip then return end
local character = player.Character
if not character then return end
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end)
How to Use This Script
1
Open Your Executor
Launch a supported executor and attach it to a running Roblox session.
2
Copy the Script
Click the Copy button above. The full loadstring is placed on your clipboard instantly.
3
Paste & Execute
Paste it into the executor and hit Execute. The hub window opens inside the game.
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